Jesse also serves as Distinguished Professor of the Practice of Entertainment Technology at Carnegie Mellon University. Since 2006, Professor Schell has taught the Building Virtual Worlds class, created by ETC Co-Founder and The Last Lecture author Randy Pausch.
Presents over 100 sets of questions, or different lenses, for viewing a game design. Written by one of the world’s top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again.
New to this edition: many great examples from new VR and AR platforms as well as examples from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more.
Quyển này có dẫn đến rất nhiều tài liệu tham khảo hữu ích. Có thể xem như một khung sườn để bắt đầu học thiết kế game. Sách được trình bày có cấu trúc tốt, không quá hàn lâm như quyển Fundamentals of Game Design.
Bạn nên mua phiên bản thứ 3, được cập nhật vào tháng 8, 2019.