Ernest W. Adams got his BA in philosophy at Stanford University in 1984 and Ph.D in interactive storytelling from the School of Computing, University of Teesside, UK in 2013. He has spent 29 years in various roles in the video game industry, and 15 years (concurrently) as a corporate trainer and lecturer in higher education. His clients have included Sony, Activision Blizzard, Ubisoft, Crytek, BioWare, THQ, Glu Mobile, and many others.

Joris Dormans holds a PhD in Game Design from the University of Amsterdam and a MA degree in Cultural Studies from the Free University of Amsterdam. Joris works as a lecturer and researcher in the field of game developer. Occasionally works as a independent game designer and freelance consultant.

This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games.

Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment.

In Game Mechanics: Advanced Game Design, you’ll learn how to:

  • Design and balance game mechanics to create emergent gameplay before you write a single line of code.
  • Visualize the internal economy so that you can immediately see what goes on in a complex game.
  • Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development.
  • Apply design patterns for game mechanics–from a library in this book–to improve your game designs.
  • Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences.
  • Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play.

Tập trung vào các chủ đề nâng cao trong game design: kinh tế trong game, cân bằng game,…

Chỉ nên đọc sau khi bạn đã có kiến thức căn bản về game design: The Art of Game Design hoặc Fundamentals of Game Design.

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