Ernest W. Adams got his BA in philosophy at Stanford University in 1984 and Ph.D in interactive storytelling from the School of Computing, University of Teesside, UK in 2013. He has spent 29 years in various roles in the video game industry, and 15 years (concurrently) as a corporate trainer and lecturer in higher education. His clients have included Sony, Activision Blizzard, Ubisoft, Crytek, BioWare, THQ, Glu Mobile, and many others.
Fundamentals of Game Design


Ernest Adams


2 phút

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry.

Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design.

In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.

Căn bản về thiết kế game, một trong các quyển sách mà nhiều khoá học game design trong các trường yêu cầu đọc. Tuy nhiên, sách được viết khá hàn lâm nên hơi khó tiếp thu. Bạn nên mua quyển The Art of Game Design nếu chỉ đọc một quyển về game design.

Phiên bản thứ 3 cũng cập nhật đã khá lâu, tháng 12, 2013.

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