Brenda Romero is an award-winning game designer, Fulbright scholar, entrepreneur, artist, writer and creative director who entered the video game industry in 1981. Brenda has worked with a variety of digital game companies as a game designer, creative director or consultant, including Atari, Sir-tech Software, Electronic Arts and numerous companies in the social and mobile space. She is currently co-founder and CEO of independent game developer at Romero Games, Ltd in Galway, Ireland.

Ian Schreiber has been in the video game industry since the year 2000, first as a programmer and then as a game designer. He has worked on six published game titles and two serious game projects, has co-authored two books on games, and is a co-founder of Global Game Jam. Ian has taught game design and development courses at a variety of two-year and four-year schools, and is currently an assistant professor at Rochester Institute of Technology.

Welcome to a book written to challenge you, improve your brainstorming abilities, and sharpen your game design skills! Challenges for Game Designers: Non-Digital Exercises for Video Game Designers is filled with enjoyable, interesting, and challenging exercises to help you become a better video game designer, whether you are a professional or aspire to be.

Each chapter covers a different topic important to game designers, and was taken from actual industry experience. After a brief overview of the topic, there are five challenges that each take less than two hours and allow you to apply the material, explore the topic, and expand your knowledge in that area.

Each chapter also includes 10 -non-digital shorts- to further hone your skills. None of the challenges in the book require any programming or a computer, but many of the topics feature challenges that can be made into fully functioning games.

The book is useful for professional designers, aspiring designers, and instructors who teach game design courses, and the challenges are great for both practice and homework assignments. The book can be worked through chapter by chapter, or you can skip around and do only the challenges that interest you.

As with anything else, making great games takes practice and Challenges for Game Designers provides you with a collection of fun, thoughtprovoking, and of course, challenging activities that will help you hone vital skills and become the best game designer you can be.

Không dành cho người mới bắt đầu. Đây có thể được xem như bài tập để bạn làm quen với game mechanics .

Chỉ nên đọc sau khi hoàn thành The Art of Game Design hoặc Fundamentals of Game Design.

Read more
Game Mechanics: Advance Game Design
Game Design
Fundamentals of Game Design
Game Design
Theory of Fun for Game Design
Game Design
The Art of Game Design
Game Design